Tuesday, March 23, 2010
students need visual art
From: Phelps, Renata, Maddison, Carrie. (2008) ICT in the secondary Visual Arts classroom: A study of teachers' values, attitudes and beliefs. Australasion Journal of Education Technology. 2008. 24(1), 1-14.
'With an ever increasing emphasis on still and animated imagery, symbols and
iconography in society, analysis, interpretation, extrapolation and evaluation of visual
imagery has become just as important as art creation. Students need to be wise
consumers, familiar with how the mass media operates (Hicks, 1993) and visual arts
education has an important role to play in preparing students as visually literate and
critical members of society (Brown, 2002; Schwartz, 1991). Furthermore, as the use of
digital media has expanded, new career opportunities have opened up for visual
artists. Students with knowledge, skills and proficiency in digital art and design are
well situated to obtain employment in commercial visual arts contexts, such as
advertising, film, animation and other computer graphic industries (Matthews, 1997;
Taylor, 1999). Web 2.0 technologies such as Second Life and Flickr, together with the
expanding games industry, represent environments in which digital visual art and
design skills provide new opportunities for self expression, as well as enhanced
commercial potential. ' (p.2)
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